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Since this was for some time the most popular interpretation, it set up the guideline that older OS or computer-tans usually wear older fashions, and may have more antiquated mindsets. Even in canon, there are some traces of this, with [[Windows 95|95-tan]] wearing a kimono, which was common college attire for women in the Meiji era of Japan, and [[Windows 3.1|3.1-tan]] wears western-style attire of the same time frame. There is a lot of flexibility to this guideline, such as the late 70's and early 80's home computer-tans wearing different time periods of fashion, but are more old-fashioned than 3.1 and 95. There are also some exceptions, in canon, there is [[MSDOS|MS-DOS-tan's]] modern schoolgirl attire.  
Since this was for some time the most popular interpretation, it set up the guideline that older OS or computer-tans usually wear older fashions, and may have more antiquated mindsets. Even in canon, there are some traces of this, with [[Windows 95|95-tan]] wearing a kimono, which was common college attire for women in the Meiji era of Japan, and [[Windows 3.1|3.1-tan]] wears western-style attire of the same time frame. There is a lot of flexibility to this guideline, such as the late 70's and early 80's home computer-tans wearing different time periods of fashion, but are more old-fashioned than 3.1 and 95. There are also some exceptions, in canon, there is [[MSDOS|MS-DOS-tan's]] modern schoolgirl attire.  


A middle-ground interpretation between the Annex Project interpretation and real-world-based interpretations is that the great number of anachronisms, of technology and fashion are explained by stylistic choices of individual OS-tan cultures.  
An intermediate between the Annex Project interpretation and real-world-based interpretations is that the great number of anachronisms, of technology and fashion are explained by stylistic choices of individual OS-tan cultures.  


This theory is the one used in the Annex Project (see below in "Settings Proposed in OS-tan Literature"). However, this theory and the real world theory aren't necessarily incompatible.  
This theory is the one used in the Annex Project (see below in "Settings Proposed in OS-tan Literature"). However, this theory and the real world theory aren't necessarily incompatible.  
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===Middle ground between the Fantasy Cyberpunk Culture and Real World===
===Middle ground between the Fantasy Cyberpunk Culture and Real World===
 
Detailed further below in the next section, this theory acknowledges both the real world and a fantasy cyberspace world. Characters are from real-world locations, but can travel to cyberspace. The cyberspace aspect can account for why OS-tans from geographically disparate places can meet each other, and why their societies may be hidden from regular people. Conversely, characters representing a system installed on a single site, such as most early mainframes, have had little to no contact with systems outside their area because they never went to cyberspace to meet others.


===Settings proposed in OS-tan literature===
===Settings proposed in OS-tan literature===
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Among the first OS-tan stories to employ a variant of the "real world" setting is OSC user Bella's Linux-tan comic. While most of the characters are OS-tans, humans are featured as well. The setting seems to be largely real-world, with factual settings and people mentioned, and having differences typical to the real world-based theory of OS-tan setting - such as OS-tans possessing magical powers. However, some characteristics were borrowed from the "fantasy culture" theory, like -tans grouping into factions that function largely independent of human society. The relationship between the real world and the world of the OS-tans was not detailed at any length, nor was OS-tan society outside of a few factions (mostly the Unix and Linux-tans).  
Among the first OS-tan stories to employ a variant of the "real world" setting is OSC user Bella's Linux-tan comic. While most of the characters are OS-tans, humans are featured as well. The setting seems to be largely real-world, with factual settings and people mentioned, and having differences typical to the real world-based theory of OS-tan setting - such as OS-tans possessing magical powers. However, some characteristics were borrowed from the "fantasy culture" theory, like -tans grouping into factions that function largely independent of human society. The relationship between the real world and the world of the OS-tans was not detailed at any length, nor was OS-tan society outside of a few factions (mostly the Unix and Linux-tans).  


The SAGE-tan chronicles, authored by Stewartsage, is perhaps the story that codified the "real world" theory as we know it today. In it, the setting of the OS-tans is plainly a variant of our own universe - in fact, the only major difference between this OS-tan continuity and the real world appears to be the presence of the OS-tans themselves (and subsequently forms of high-technology and/or magic). The story is set upon a geographically-correct world, with -tans explicitly hailing from real settings and belonging to factual organizations. In many ways it is the antipode of the Annex Project universe: with -tans portrayed as almost human, hardware-tans included, characters being more-or-less true to their real-world time periods and earlier characters not particularly antiquated compared to contemporary ones. Unique to this continuity was the inclusion of very early computers as characters.
The SAGE-tan chronicles, authored by Stewartsage, is perhaps the story that codified the "real world" theory as we know it today. In it, the setting of the OS-tans is plainly a variant of our own universe - in fact, the only major difference between this OS-tan continuity and the real world appears to be the presence of the OS-tans themselves (and subsequently forms of high-technology and/or magic). The story is set upon a geographically-correct world, with -tans explicitly hailing from real settings and belonging to factual organizations. In many ways it is the antipode of the Annex Project universe: with -tans portrayed as almost human, hardware-tans included, prominent OS- and hardware-kuns, characters being more-or-less true to their real-world time periods and earlier characters not particularly antiquated compared to contemporary ones. Unique to this continuity is the inclusion of very early computer-tans.
 
[[Category:Theories]]