Started by NejinOniwa, March 15, 2008, 02:04:42 pm
0 Members and 1 Guest are viewing this topic.
Quote from: "Chara Rules"NAME: This one is pretty obvious. Make up one.CLASS/RACE: If you're a vampire, write that. If you're an old-school Elf, scribble it down. If you're a three-headed monster frog, punch it in. Class is NOT job.ORIGIN: Just make up some weird country or island or something if you're lazy.AGE: Once again, pretty simple. Brat or geezer?APPEARANCE: The general looks of your character. Fatness, pink hair, peg leg or Super-Moe - anything that ways goes here. IMPORTANT: Make sure you write down your Weight/Height here.PERSONALITY: All random personality traits and quirks go here. This section might be seen as important, since the quality of roleplay is largely based on how well one adapts to one's character. Much innovativeness and fun ideas encouraged!BACKGROUND: So here you write a little something to make that random planet your character comes from a little less random, and your character's appearance a little less shunkan idou plot device-ish. Once again, tap away at the keyboard as much as you like!STATS SECTION: Here you have 120 points to spend away with as you like. The base stats will be:StrengthDexterityIntelligenceKarmaMindWith the last one being stuff like willpower and stress tolerance. You can have maximally 20 in a single stat (unless you have REALLY good reasons to do otherwise).The rest will be spent on SKILLS and ABILITIES. Skills can be anything from Swordfighting and Navigation to Climbing or Singing. Most skills are pretty self-explanatory but if you have something that isn't all too obvious then write a short note about what it is.NEW!Job Skills - While some characters will be off-the-road and old-school fighters or so, some will also have had some sort of employment or general work-ism. Given that all these come with a few set necessary skills, which generally encompass the same things, you are allowed to compile all those skills into a single value. For example, a Sailor could have the following skills from his job:NavigationSwimmingSailingand so on. If you character was a Sailor, then, all these skills would be compiled into a single Job Set, sharing the same value. Important is that one character cannot have more than one Job Set at a time.Abilities are special stuff, like inborn talents or special effects, and can be stuff like Resistance to poisons and alcohol, Natural armor or (!) Mikuru Beam - it's your choice. I won't dictate point costs much, but use these as guidelines:Lesser 5p Lagom (moderate) 10p Greater 20pEQUIPMENT: Here's this section again. It's pretty basic - use you own judgment and get yourself fitting weapons, items and stuff like that. I recommend not having too many weapons as well - the basic issue of carrying the stuff is still De Facto (no hoipoi capsules people ). Now three examples of stuff you DO NOT HAVE:MOE SLAVE GIRLS.NUKES.MECHAS.since the second two are just cheating, and the first one is just NOT ALLOWED. If you absolutely must, then kidnap another player (although I won't be responsible for the consequences! )Now some advice on BALANCE:BASE STATS6 is bad, 10 is normal, 13 is good, 16 is extreme and 20 is way overkill.SKILLS1 is total newbie, 5 is beginner, 10 and you've got all basics down, 15 and you're starting to learn special stuff, 20 and you're good at special stuff, 25 and you've mastered almost everything, 30 and above and you're probably legendary and making up own techniques and teaching people.Powergaming IS allowed, but i'd not say it's encouraged ; Also, a very low karma will make you eternally followed by misfortune and stuff. Karma is important (and lowering it a way of punishment ) and the only base stat which fluctuates rather heavily depending on your actions. One the other hand it might just also be that little thing you don't care scrap about, like Charisma in DnD - but it's also a way of determining who gets caught in the pitfall, and such; In other words, the DM's bully button. >:3