Started by sks963, August 29, 2014, 07:27:29 AM
0 Members and 1 Guest are viewing this topic.
Quote from: Chocofreak13 on August 29, 2014, 12:40:50 PMthis was previously discussed many years ago......if i were you i'd scour the forums a bit for the old threads. idk why it stalled, likely people got busy with their lives and couldn't devote as much time to it anymore. all the power to you if you keep going with it, though. ^^
Quote from: Dr. Kraus on August 30, 2014, 01:14:57 AMI'm still currently developing the OS-tan visual novel with the use of Ren'py which will include some RPG aspects in some shape or form.Sadly life with work gets in the way and drained my entire summer that I had planned to use for kicking the game development into high gear. The only thing that really got done in the 4-5 months that I had off from school was most of the apple route in the first draft phase. But the good news is this, I'm back in school and have more than enough time now (amazingly) to work on the project. A new dev blog (os-troubles.tumblr.com) has been put up that I plan on updating every Monday & Wednesday at the current moment.The nice thing about developing a visual novel instead of a full on rpg is the compatibility range across different platforms (PC --> Mobile(Android/IOS) -->Mobile(3DS/PSVita)) with ease. Moving an rpg game made with rpgmaker pretty much forces you to only play on a computer with maybe a little room for mobile ports if you play with the code a little bit.I'll probably have a part one of the game made out some point by mid fall if I'm lucky. This would have all art, music and game mechanics finished and working.Granted that I really don't want to throw all my current work away in order to pick up some entirely different project in terms of how its made (Python vs some gui thing that I have no idea works) but I'm willing to pick up some extra work to help out in an actually rpg game.