OS-Tan Online?

Started by 11076ddz, November 07, 2010, 05:36:46 PM

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11076ddz

i don't think any one put it otherwise it would be a download but,

sprite based games would be very easy for this community to work with. I've done it before, the hard part is figuring out what the engine needs, cause a lot are picky. Just about any MMO that u have a viable SVN for would work.

Ragnarok Online
is you best bet i would think with the proper SVN. i have ran one in the past and you can solve most of your needs with 30$ a month +$ if a lot of people decide to join but you can subsidize costs with donor items. the Environment is 3D but the spites exist in the environment as a collection of somewhat low resolution 2D sprites.

World of Warcraft.
harder to use and i haven't really picked apart the SVN too much and i herd that Blizzard is on the warpath to annalate these servers and have been very successful in the past. however the quality is significantly better however you need a 3d program and unlike Ragnarok, you cant just use paint when all else fails. but you can use torrents ^.^. im not sure hoe much it will cost, but u can subsidize with donor items.

There are other servers but these are the only 2 i know of with viable cores.


Testing:
using a combination of VPNs you can have a no cost test server to test the viability of the project before investing the money to undertake the endeavor. however testers will need to preregister and perform some manual connection on there side (not for the ignorant)

Technical issues:
assuming the funds are correct and there is no one here who has the knowledge to perform the tasks which is unlikely. you can always pay someone to solve some of your issues.


the main purpose why i propose these ideas is because i admire the general friendliness of this community and its cause. a standard game will only galvanize the community and with all the graphic artists has the potential to be very successful.

Leadership:
whoever is most prominent on these forums should run it. there should also be a team of technicians under him/her to fulfill his/her goals. i offer to help but only a little. programming is a bit addictive and tends to ruin my life.

Edit: i also notice the expenses covered for donation are not up to expectations. this could also alleviate the issue.

Dr. Kraus

Wait...wut?
A bit confused here with what you are talking about.
I understand this:
You want the community to come together and make a game with OS-tans, I think this topic has been brought up many times before in the past.
It should be a sprite game or 3D? You brought up both. Its also going to be online?

This is what I think.
It should be more of a single player game, like a visual novel or something along these lines. I don't object the idea of it being online or anything but I don't think it could grab the attentions of anyone due to us not being/being backed by a company or organization.
Also the money could be an issue even if we all pitched together, not all, if many, can spare the money when we need/want to invest that money into something more important to us or more beneficial to us.

I'm not saying that this is a bad idea or anything but I don't think its something we can do at the time right now.

11076ddz

Your Assumption is correct but:
the SNV must be proportional to the abilities. a 3D SVN will be less conforming but more graphically pleasing while 2D will be the opposite. i would recommend Ragnarok Online SVN, being very easy to add and create sprites and quests for the community.


the disadvantages with single player games:
finding the scripts to assemble one and the more extensive graphic designing, taking 6 months development. graphic novel is easier but hard and slow.

i disagree with you company or organization:
the real thing needed designers, and support technicians any one who is anywhere knowledgeable about programming will be sufficient.

the beauty of my idea is:
that you start with nothing but a basic playable game and edit and incorporate os-tan, instead of completely starting from scratch.

I disagree with assumptions on price:
like i said testing and basic assembly phase is free all you need is someone to volunteer a computer. after than monthly cost for 70 player usage is 25$ plus supporting website of 5$ if needed.

Reasoning:
like i said i messed with ragnarok servers before. so as long as we get 3-5 dedicated designers who can meet the challenge and 1-2 dedicated support technicians who are excited and dedicated to learning this is very reasonable goal.



Side Note:
you can push the goal to less realistic proportions by using a newer SVN like wow. the issue being its harder to use and design for.





Summary:
organize a team and proceed as planned in the testing and assembly phase there is nothing to lose since there is no cost and you can test the abilities of the people working with you and address all major problems before release. this is doable with handful dedicated people.

NejinOniwa

Quoteim not sure hoe much it will cost, but u can subsidize with donor items.
1: WoW is Blizzard's cash cow, raised to the skies a thousand times a day. Using it would cost FORTUNES, like MORE THAN THE ENTIRE WEALTH OF A SMALL COUNTRY fortunes. One could rip it, but that'd mean it'd still cost A: more work, B: crappy end result, and C: LAWSUITS.
If you haven't figured that part out yet, donations here don't quite reach the multi-billion level, and I quite doubt the fact that ANYONE would see the motivation for that level of it.

Quotethere should also be a team of technicians under him/her to fulfill his/her goals
We don't have one, or we would've tried something in this direction already.

Simply put - this is, frankly, an even worse idea than making something from semi-scratch. The fact that you didn't even include existing Open-source game frameworks of the various flavors existent, makes me conclude this message as such:
DO YOUR FUKKEN RESEARCH PROPERLY, PUH-LEE-AH-ZE.
ಠ___ಠ
YOU COULD HAVE PREVENTED THIS

Bella

Quote from: "SoulTaker916"Leadership:
whoever is most prominent on these forums should run it. there should also be a team of technicians under him/her to fulfill his/her goals. i offer to help but only a little. programming is a bit addictive and tends to ruin my life.

lol, you want to make a game but don't actually want to manage it? Clearly haven't been around OSC long enough; it's every wo/man for her/himself here, and if you want something done, you better do it yourself.

Quotethe disadvantages with single player games:
finding the scripts to assemble one and the more extensive graphic designing, taking 6 months development. graphic novel is easier but hard and slow.

Not true. Using vector graphics to make easily modifiable character templates and a free, easy-to-use engine like Ren'Py, you can throw together a visual novel quite easily and relatively quickly. I know cause I've tried it before.

11076ddz

@NejinOniwa
PLEASE READ BEFORE COMMENTING,i recommended Ragnarok online SVN its legal in the US. as a alternative i suggested wow. also you should check out the wow private servers there are ALOT. a couple are shut down now and again from blizzard but they just move.

Also whats this about money? has no one ever checked the prices of a game server recently? your talking 30-50$ monthly. your not going to buy a server that is the same as blizzard, you don't need that much power or sockets. you playing fallacies of slippery sloop which i have already disproved. none of the wow private servers have millions.

heres a couple screen shots of what other people have come up with

Porn-RO
http://87.118.126.102/images/490.gif
http://img11.hostingpics.net/pics/411677screenPorn_RO011.jpg

i chose to show porn ro cause they do the most similar designing to what i expect this community to do.

1). they have a staff of 3 people total doing designs and tech and they managed to all player sprites.
2) its not WOW its RO and no one has been sued
3) they makes plenty of money with donations to be self sufficient.

when i say teams to a leaders goal. i mean FORM teams FIND a leader. i've seen this forum there are plenty of designers and support technicians.

@Bella
I stand Corrected. on single player games. my family and girlfriend has put restrictions and programming. i can show you which will be plenty for any person to run a RO server and if needed correct major issues and on occasion submit codes that i've been messing with. however i am forbidden to act in any official compassion. lucky at first theirs only 2 major tings to show. Client Repacks and show whoever how to use SQL.

NejinOniwa

QuotePLEASE READ BEFORE COMMENTING,i recommended Ragnarok online SVN its legal in the US. as a alternative i suggested wow. also you should check out the wow private servers there are ALOT. a couple are shut down now and again from blizzard but they just move.

Also whats this about money? has no one ever checked the prices of a game server recently? your talking 30-50$ monthly. your not going to buy a server that is the same as blizzard, you don't need that much power or sockets. you playing fallacies of slippery sloop which i have already disproved. none of the wow private servers have millions.
I am aware of the private WoW servers in existence, I have quite a few acquaintances who play on them. HOW. EVER. This is hardly a variant of WoW we want to play here, and using that as a base is foolish at best, seeing the bloatedness and overcomplicated means one has to use in order to manipulate things to reach the goal desired. And since you need to manipulate things on a more base level than what can be done with the preexistent code, one will need the source code for the application to do shit. Which will be. Expensive. As. FUUUUUUUCK.
Besides, did you take a little look at the donation bar at the top of the index? It says 25%. Of the entire year's cost. From TWO sites, not just this one. Feasible to buy/maintain/hold a server? Nice try, but I'm afraid it seems we're way too cheap and lazy for that stuff here. Sadly enough.

As for basing something on RO, it certainly may be more doable since the base tech is much simpler (sprites over 3d, etc). I'm not familiar with RO, but I'm slightly doubtful as to whether it'd cater to our needs as a base for any game.

Which brings me to one key point - ponder we decided to do an OS-tan game. So, what would we want?
An MMORPG (like RO or WoW) is way too much work to do and/or stale and uninspiring, depending on effort. Building something properly in that direction, regardless of what amount of tech is required, would take a LOT of planning and work, just to make a good concept. Not my cup of tea in a prospective game.
A Fighter involving OS-tans has been done - the Nijikaku/MUGEN games - and while doable and somewhat inspiring, it isn't exactly revolutionary. Besides, any work we'd do would need lots of work to derive sufficiently from those predecessors, in order not to become stale and uninspiring. Again: /EFFORT.
A single player rpg/adventure/whatever game is where we start to get somewhere. On the base level all you need is a good story/setup, some foreknowledge and time with an RPGMaker app or whatnot. Kick it up a notch and you can use an existing mechanics suite to integrate your concept to things more seamlessly. But again, the more inspiring a concept and final product you want, the more /EFFORT is needed. And with larger projects, collaboration on more precise schedules becomes vital - with the /osc/-ites spread out over various time zones and with very variable schedules of their own, this isn't a feasible option.

In summary:
1: If we want to put effort into making a game, we need to feel that the end product is inspiring enough for us to feel it's good to invest the time we do working. It's gotta be WORTH IT, simply.
2: To achieve #1, a good amount of planning, structuring, concepting and lots of other things are needed - and that's before you even start coding/manipulating files. This is either a one-man effort that's way too large for anyone (barring a lifeless NEET with l33t storybuilding and hax skillz) to complete on his own, or a multi-user effort that'll fall apart due to dissonance, lack of time and inspiration, and sheer tiredness.
3: NO MATTER HOW SIMPLE A FRAMEWORK IS, SOMEONE NEEDS TO CATER IT TO OUR NEEDS AND FLIP THE CODE TO ITS WAYS. This is a lot of work, and it doesn't matter how simple things are - unless there's a pre-built editor tool, all editing of ANYTHING is tedious, tricky and time-consuming work. And that's assuming the person's got decent skills and knows what he's doing - anything that's not been tried before will have to be fixed through sheer experimentation, and that's seldom a nice way to go in code.
4: PEOPLE ARE LAZY, ESPECIALLY ON THE INTERNET. AND NOBODY CARES. This is the major spanner in the works on this part. We don't have enough people who are interested in such a project - frankly, the active community itself is very narrow and quite small. And the only coders of more extensive things I've seen here are long gone - sure, I've hacked HTML/CSS scripts and done a few Hex magic tricks, but that's about it. I'm not a bloody wizard, by the hammer.

TL;DR - nobody cares enough about it to come up with a decent enough idea for a game, which is the basis we need before we even start coding. And we don't have any coders.

Do you get the point here, or need I stab your eyes with flaming needles?
YOU COULD HAVE PREVENTED THIS

11076ddz

Quote
I am aware of the private WoW servers in existence, I have quite a few acquaintances who play on them. HOW. EVER. This is hardly a variant of WoW we want to play here, and using that as a base is foolish at best, seeing the bloatedness and overcomplicated means one has to use in order to manipulate things to reach the goal desired. And since you need to manipulate things on a more base level than what can be done with the preexistent code, one will need the source code for the application to do shit. Which will be. Expensive. As. FUUUUUUUCK.

there open source software.....



Quote
Besides, did you take a little look at the donation bar at the top of the index? It says 25%. Of the entire year's cost. From TWO sites, not just this one. Feasible to buy/maintain/hold a server? Nice try, but I'm afraid it seems we're way too cheap and lazy for that stuff here. Sadly enough.

Noted....





Quote
An MMORPG (like RO or WoW) is way too much work to do and/or stale and uninspiring, depending on effort. Building something properly in that direction, regardless of what amount of tech is required, would take a LOT of planning and work, just to make a good concept. Not my cup of tea in a prospective game.

for one person yes. like i said ive done this before i know exactly whats needed for a ro based not soo much for a wow based











anyways, im kinda done arguing this. its a suggestion for you guys to do.[/quote]

Dr. Kraus

WoW is gay, nuf said because the interwebz iz serious business guize


stewartsage

What on god's green Earth is that Doc?

*clears throat* Quite simply but sirrah, amongst the currently active OSC userbase you're looking at primarily artists and writers with little to know coding/game building experience (I know TI BASIC, if that helps).  Actually, I think Bells' VN may be the farthest any pure OS-tan game project from here's ever gotten.

Plus as our resident lord high demon has mentioned; we're cheap as fuck.  Either by choice or by straightened financial circumstances there simply aren't enough investors here either to support any money based effort.  

An example of internet based cooperative game production we could all learn from is Katawa Shoujo.  Sure it's taking forever to develop, is a VN (which not everyone likes), but the point is it is in progress!  With very little donation support!  It is, however, the statistical abberation of aforementioned internet game development.  The online planets aligned in just the correct way to produce a functioning development team from the 4Chan/Anon masses.  Could the same thing happen here?  No.  It's all about having a sizable population of artists as well as technical/game developer sorts, the latter being something OSC sadly lacks in any significant proportion.

All that out of the way, a choose your own adventure game would rock.  Jus' sayin'.

Aurora Borealis

I've used Ren'Py and can do graphics work (struggling to come up with a storyline though), and would like to make an OS-tan VN, but I'm already biting off more than I can chew with my comic series I'm working on. x__x

11076ddz

well ill tell you guys what.

IF YOU WANT AND USE IT and actually test it.

1) I'll run a demo server with a tutorial on connecting.

2) Ill Show a demonstration on making Sprites/Item, and if someone wants to test it can make a sprite to specification and ill patch the game to run it.

However ill only run it for a day or 2, but if someone wants to volunteer to use their computer as a more stable server ill transfer the scripts to them.

if you are that stingy on cash run it off a home made server. and once you get the game more developed u can probably find a sponsor in exchange for perks, bunch of kids who love ro with money to throw around who will love to be a GM.

JUST LET ME KNOW WHEN YOU WANT IT AND GIVE ME 1-3 HOUR TO RUN IT.

NejinOniwa

YOU COULD HAVE PREVENTED THIS

11076ddz

To my Dear friend NejinOniwa,
  I wish to be polite as possible when responding to you comment so that i may instill sincerity and respect. I would like to thank you for your previous posts. Please remember that you have made your position clear and I have stated earlier that i do not with to argue anymore on this topic especially with you seeing as i do not want to cause issues on this forum and you are un unyielding. This you have made abundantly clear. i would like to make it clear to you out of respect and progress that I know your position and respect it deeply as you have a clear right to voice yourself regardless of my disagreements. However, i feel my last post was clearly directed more to Aurora Borealis, and stewartsage. I humbly request that you please refrain from rude and unnecessary comments for they interfere with the development of this thread and because I wish to hear other opinions.

Sincerely with respect your friend,
Josh

P.S. please do not take errors in this writing as a sign of disrespect but rather of a lack of ability on my part being that English writing is not a strong ability i posses.

NejinOniwa

Rule number 0, mah boi:
DO NOT COUNTER THE LOUD VOICE
with the silent, negotiating voice.
Or the only answer you will get is
YOU COULD HAVE PREVENTED THIS