Started by NejinOniwa, September 27, 2011, 05:02:22 pm
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Quote from: Dr. Kraus on January 01, 2012, 02:17:55 pmIn other news, Dark Souls kicked my ass once again.
Quote from: Dr. Kraus on January 01, 2012, 02:17:55 pmIf I want some good gun action, I go down to the range, rent out the Thompson M1A1 Sub machine gun, load it up, and full auto that sucker until the bolt clicks or the target is nothing but the outside corners.
Quote from: IanDanKilmaster on January 01, 2012, 03:10:40 pm@Kari:I tend to be a pyromaniac in games in general. If there's an option to set things afire - I'm doing it. That's why I love all the oil slicks you find in dungeons in Skyrim. Still though, rarely have I played a game that has quite the potential for causing what can really, truly be considered a wildfire like FC2. I mean, in most cases (that is, unless it's raining) all you have to do in FC2 to get a fire going is throw one molotav and the brush just blazes completely out of control. It's so bad that just firing the guided missile launcher in tall grass will set your immediate surroundings ablaze.
Quote from: IanDanKilmaster on January 01, 2012, 06:44:13 amQuote from: CaptBrenden on December 31, 2011, 10:15:19 pmHuge pet peeve of mine is how guns will be "flipped" so the ejection port is turned towards the user so you can "see more shell casings zomg!" apperenlty the developers have never been whacked in the face with a burning hot casing before.In all fairness, I personally only know one person who has ever experienced such a catastrophic firearm failure, and I think the devs were counting on that. If the game were more realistic in that regard, I highly doubt the majority of the people playing the game would really be able to appreciate it. The way it does work, however, more people readily identify because it feels more like something seen in entertainment. Don't get me wrong, I would've preferred less sensational license with the weapons as well, because the game had already stepped over a lot of modern FPS conventions that would've turned off those more interested in a casual experience anyway. Trying out a well-worn RPG-7 for the first time is probably my most memorable experience with the weapon decay system - firing off two rockets, only to have the third go completely apes**t and fly in an impossibly erratic set of rolls and loops was enough to make me pause the game for ten minutes of hysterical laughter. That being said, I never fired a weapon long enough to have it fall apart on me as I compulsively sought out new weapons after an intense firefight and I generally stuck to firearms with high durability.FC2 is definitely one of my favorite games though. It makes me feel like Brock Samson with a case of pyromania. Depending on the situation, I can sneak through the flora and occasional foliage to take out enemies silently, or use said plant life to start an inferno the likes of which only nature herself could match. The latter method is definitely aided by the fact that enemies tend to keep lots of "explodium" near grenades, molotavs, and ammo dumps.
Quote from: CaptBrenden on December 31, 2011, 10:15:19 pmHuge pet peeve of mine is how guns will be "flipped" so the ejection port is turned towards the user so you can "see more shell casings zomg!" apperenlty the developers have never been whacked in the face with a burning hot casing before.
Quote from: DanI tend to be a pyromaniac in games in general.
Quote from: stewartsage on January 02, 2012, 02:34:27 pmQuote from: DanI tend to be a pyromaniac in games in general.So, like me and any game that has melee combat? I finally got a mod that added in M9A1-7s into Battlefield Vietnam, that and M132. Mmm, flamethrower APC.