(All characters, questions and outgame discussions go in
the Outgame Thread (http://ostan-collections.net/topic-1038.html).)!!!IRRELEVANT NOTICE IN CAPS!!!The Haru-Natalliance was bought up by its mother company, HNCO-NeoN Corporation.
Anyways, my friends, as always.
First of all, I'm too lazy to build an entirely new stage - it takes too much effort and doesn't get as good in the end anyway.
Therefore, we will be using the same stage (world) as RP 2 - ERROR:422, meaningly the continent of Quarmote, in the world EWAR. For references, I recommend you to check out the E:422 Outgame (http://ostan-collections.net/topic-782.html) and Ingame (http://ostan-collections.net/topic-765.html) threads, since they contain lots of good rants and facts about the world. (also you see just how easy it is for an RP to die - make sure to keep this one alive, folks! -w-)
This time we'll be using a stage of a very well known event - the Vassican covert assault on the Halderan Royal Hel family. It will involve lots of spying and sneaking and stuff, but of course also battling heavily armed, lightly armed and all-kinds of enemies - from all sides.
But now, let's hear it for our old heroes of COPYPASTA!!!
Quote from: "Rules of Character Designing"
First of all, RULE OF SRS BIZNS: Be serious. You'll want your character to act accordingly to the situation, and for that you need a character that fits in (somewhat). Think of the setting - what kind of person is likely to be in this situation, interested in doing something about it? This is to filter away the "XD<3LOL SO RANDOM" entries from your mind, so you can get it right on the first try.
NAME: This one is pretty obvious. Make up one.
RACE: If you're a vampire, write that. If you're an old-school Elf, scribble it down. If you're a three-headed monster frog, punch it in.
CLASS: To go even further towards old-school DnD, the character class now represents your archetype - Fighter, Sailor, etc. Class can be anything between a job type (like cook or maid) and something entirely random (like Vagabond or Homeless guy) - it represents what you've been doing until now, and thus what skills you have gained from this. (see Class Skills)
ORIGIN: Just pick a random spot on the map if you're lazy. Since this can be a quite important part, please ask if you have any questions.
AGE: Once again, pretty simple. Brat or geezer?
APPEARANCE: The general looks of your character. Fatness, pink hair, peg leg or Super-Moe - anything that ways goes here. IMPORTANT: Make sure you write down your Weight/Height here.
PERSONALITY: All random personality traits and quirks go here. This section might be seen as important, since the quality of roleplay is largely based on how well one adapts to one's character. Much innovativeness and fun ideas encouraged!
BACKGROUND: So here you write a little something to make that random island or country your character comes from a little less random, and your character's appearance a little less shunkan idou plot device-ish. Once again, tap away at the keyboard as much as you like!
STATS SECTION: Here you have 120 points to spend away with as you like. The base stats will be:
With the last one being stuff like willpower and stress tolerance. You can have maximally 20 in a single stat (unless you have REALLY good reasons to do otherwise).
The rest will be spent on SKILLS and ABILITIES. Skills can be anything from Swordfighting and Navigation to Climbing or Singing. Most skills are pretty self-explanatory but if you have something that isn't all too obvious then write a short note about what it is.
Class Skills - While some characters will be off-the-road and old-school fighters or so, some will also have had some sort of employment or general work-ism. To make things as simple yet complex as possible these do all come with a few set necessary skills, which generally encompass the same things, you are allowed to compile all those skills into a single value. For example, a Sailor could have the following skills from his job:
and so on. If you character was a Sailor, then, all these skills would be compiled into a single Class Set, sharing the same value. Important is that one character cannot have more than one Class Set at a time.
IMPORTANT! Weaponry skills aren't included in your Class Set - you must invest in those on their own. SP rule: The more you specify your preferred weapon type, the more boost you will gain with that weapon, but also become less and less skilled with other types - thus, being very unspecific gains you an overall equal skill with many weapons, while being quite weak in all styles. (example skills: Weaponry = Very unspecific; Close-Combat Weapons = Unspecific; Swordfighting = Specific; Zaro Usage = Weapon-specific, full boost.)
Abilities are special stuff, like inborn talents or special effects, and can be stuff like Resistance to poisons and alcohol, Natural armor or (!) Mikuru Beam - it's your choice. I won't dictate point costs much, but use these as guidelines:
Lesser 5p Lagom (moderate) 10p Greater 20p
EQUIPMENT: Here's this section again. It's pretty basic - use you own judgment and get yourself fitting weapons, items and stuff like that. I recommend not having too many weapons as well - the basic issue of carrying the stuff is still De Facto (no hoipoi capsules people ). Now three examples of stuff you DO NOT HAVE:
MOE SLAVE GIRLS.
since the second two are just cheating, and the first one is just NOT ALLOWED. If you absolutely must, then kidnap another player (although I won't be responsible for the consequences! )
Now some advice on BALANCE:
6 is bad, 10 is normal, 13 is good, 16 is extreme and 20 is way overkill.
1 is total newbie, 5 is beginner, 10 and you've got all basics down, 15 and you're starting to learn special stuff, 20 and you're good at special stuff, 25 and you've mastered almost everything, 30 and above and you're probably legendary and making up own techniques and teaching people.
Powergaming IS allowed, but i'd not say it's encouraged ^-^; Also, a very low karma will make you eternally followed by misfortune and stuff. Karma is important (and lowering it a way of punishment ) and the only base stat which fluctuates rather heavily depending on your actions. One the other hand it might just also be that little thing you don't care scrap about, like Charisma in DnD - but it's also a way of determining who gets caught in the pitfall, and such; In other words, the DM's bully button. >:3
PART 2! GEOGRAPHY/HISTORY LESSON TIME!
Quote from: "The Continent of Quarmote"
Quarmote, a continent roughly the size of Australia. It is located on just north of the polar circle. Mostly consisting of deserts and with three big nations: Two kingdoms, Vassica in the southwest and Haldera in the east, and then the pseudo-democracy of Peltair all along the north. The Motim desert lies great in the middle of it all, separating the countries from each other - the only actual borders are on the eastern edge between the Halderan city Luthisport and the Peltairan Sandisdale mountain ridge, a border stretch of around 10 miles.
In the middle of the continent is the huge mountain chain The Fire Daggers, which splits the continent (and Peltair) in two distinct parts. (for more info read the 422 Outgame thread)
(bigger version) (http://i57.photobucket.com/albums/g239/NejinOniwa/Everwinter/EWM_Quarmote-1.jpg)
Quarmote is a puzzling region. It is roughly on the same latitude as Alaska, but somehow maintains a tropical heat all the year - historians and scientists are all baffled as to why this is; the rest of the people just don't know.
Relations between countries are varying. Peltair is the largest of the countries on the continent, and keeps a tremendous economy, since it is largely trade-centered as a nation; Both Haldera and Vassica have somewhat good or neutral stances towards them. Between the two kingdoms themselves, though, exists an old blood-feud that has been there since the foundings a thousand years ago. They are both wielders of powerful military forces - however, their structures are greatly different.
The Vassican military is vast - much greater in numbers than the Halderan - and is a classical warfare machine driven by taxpayers' money commanded by the King himself.
The Halderan military, on the other hand, is an interesting and complex apparatus. It is ruled over by the Steel Council, a unit of specially appointed counselors with the highest one acting as a link and mediator between the King and Council. Thus, the army is quite independent - it has in historical perspective been called a "State Militia".
The Halderan military is big, but not as great as the Vassican in numbers - however what they lack in manpower they make up for in expertise and scientific advancement. While cavalry is difficult to use well in the desert, there is a small unit - something the Vassicans do not have - and the special intelligence operatives of the Halderan army, the Expers, even use experimental weaponry such as acidic and explosive chemicals in combat.
Currently it is year 1317 A.F.K. (after founding of the kingdom). It is only a few days after Vassican spies assassinated Haldera's king Nikrus the First, and the country is in turmoil, forcing the military's supreme organ, the Steel Council, to take over all national matters. Moreover, the throne stands without an heir from the ancient Hel lineage - thus, the nobles of Haldera are plotting all they can in order to gain more power of their own.
Haldera is currently ruled by Haral Luchnir, the newly-appointed Blade Counselor - that is, the highest of the Counselors of the Steel Council - who anxiously seeks to calm the nation, and knows Vassicans well enough to see that this isn't all they've got in store for their hated enemies.
Vassica is entirely ruled by King Val-Som-Fecitis, 40 years old. Crown Prince Val-Dae-Mahyre, who is 15, is starting to become a force of his own, as his father verdicts - a perfect candidate for a next king, if things go well.
Peltair's rule is, as always, a conglomerate of power between the Mercantiles, a collective of the most influencing merchants in the nation, and the Electives, democratically appointed representatives of the people. The leader of the Mercantiles is currently Radjamhan Vite, newly appointed Elder, and water-merchant from Izcrath; and the Electives are currently lead by Bahartdyc Tal'Aum, a priest of Haelfyre.
There exists two major religions in Quarmote: the Church of Luthar, the god of light; And the "Old Way", dedicated to the god of fire, Haelfyre.
The Lutharians are only a few decades old in the region, but are a great force in other places; They are mostly active in the easternmost region, with Luthisport in Haldera as their regional center, and a few churches around Haldera and eastern Peltair. The Old Ways are spread everywhere, but Temples dedicated to Haelfyre exist in a few places around the continent. Once the temples were great of size and glamour, but some have been lost from man's knowledge. The bigger ones left are Virdui in Vassica, the Sandisdale temple in Peltair, and the main temple in Haelsport, Haldera, residence of the High Priestess. There is also the ruins of a once great temple-city known as Ost in Peltair, between the capital of Izcrath and the Milesvide fort.
IMPORTANT NOTICE FOR CHARACTER DESIGNING!!!
The various magical arts are unknown to the people of Quarmote. The only magic-like thing they have are the Knights of Luthar, who have some lesser paladin-like abilities; and people in the greater levels of priesthood, who sometimes possess some odd abilities.
If you design a mage or otherwise magical character, be sure to make him or her good at concealing it - otherwise they'll go BURN THE WITCH! or something.
And that's all for today's servings of Copypasta!
Let's get to character creation, everyone!
like nejin, i'm too lazy to do anything but copy-pasta! =D
RACE: shapeshifter :3
CLASS: wandering artist
ORIGIN: the fifth deminsion of i'm to lazy to come up with anything :3 (let's just call it the north blue! xD )
AGE: age is relative to state of mind! (chalk me up for infinity)
APPEARANCE: ht: 183 cm (roughly 6 ft) wt: .........143 >_> brown eyes and purple hair and small bone structure and hourglass figure and avarage chest and glasses and dark peasent clothes :3
PERSONALITY: lacks a self esteem, depressed, random, happy sometimes, likes music, sweets, nature, guys with the stature of twigs and long flowing hair (bishie kawaii OMG!!)
dislikes spiders, spicy food, those who don't know their place
BACKGROUND:where did i come from you ask? i have no idea! some northern corner of the world i think. :3
STATS SECTION: Here you have 120 points to spend away with as you like. The base stats will be:
singing (performance) 16
EQUIPMENT: bag of holding!, monehs, plushies, wooden sword, bedroll and extra blankets, extra set of clothes, soap, sketchbook and pencils, quill pen, ink, lantern, oil, butterfly knife, old (love) letter
Just a question, can you became a non humaniod character? If not, this is my chara, if yes, I will edit it ASAP
NAME: Sea Marine
CLASS: Ex Knight now Fisherman
APPEARANCE: ht: 175 cm, weight 180 pounds. Have short black hair and tanned skin since often goes fishing. Have strong legs muscle and quite buff.
PERSONALITY: calm, understanding, patient, a little low on self esteem, hard to trust people new to him. Dislike traitor, manipulating people
BACKGROUND: Originally a knight (and a little capability in herbalism learned in his free time) in service of haldera military, he quits the military after in the turmoil, the military failed to protect his lover. Heartbroken and disgust by the halderan noble who tried to gain power even when the country in chaos, he vows to never serve under military again and lead a life where he and his deceased lover dream of, a peaceful life as fisherman. However, things didn't go as he planned (C'mon, if not then I will only lead as a life as fisherman and never have a role in this game)
STATS SECTION: Here you have 120 points to spend away with as you like.
Shield Fighting (ability to use shield as defense and offensive weapon) 16
Fishing (ability to catch fish or other catchable animal) 14
Herbalism (ability to use natural resources creating medicine or poison) 10
Keen sense (ability to detect unknown presence and trap) 5
Worn out tower shield, Fishing set, Compounding set, a sleeping bag
If this is wrong, let me know, I'll edit it
I THOUGHT I TOLD YOU GUYS
To read through the old RP threads first, didn't i?
Then you would be reminded that this is NOT modern-day anything. Shiz is like 16-1700's with a twist. Read the RP2 Outgame thread, and do over! It's important.
Seamore: I wouldn't recommend that. Halderans, as a people, are...quite isolated from the whole magic thing. You'd be banished or shot on the spot.
Quite a good chara you've got there, though! Never heard of a Swordian (Halderan military term for melee weapon users) using a shield only, but with that herbalism/healing knowledge you could be well fit for an Exper (Experimental/Scientific weapon user/healer Hal. Mil. class), melee type. Please decide on a military Class if you're going to be an Ex-mil. Read up on this in the RP2 Outgame thread! (is in bottom of my sig for now)
Added after 3 hours 44 minutes:
To be a bit more specific, Choco, you need to remember...
THE RULE OF SRS BIZNS.
Be serious. You'll want your character to act accordingly to the situation, and for that you need a character that fits in (somewhat). Think of the setting - what kind of person is likely to be in this situation, interested in doing something about it?
Added after 45 minutes:
EWAR's got it's own thread now.
Nej need some help. I try to read previous Outgame and Ingame topics but got stuck ;026 Can you please wright in few sentences if it do not bother you what happend before, what is the time in game and what we suppose to do in RPG. Cuz so many unknown words get me lost and to translate them all and then to understand the essence of RPG can take me more than one day :( :(
About the char biography I understood clear. Just now studing the geography/history and EWAR topics
The EWAR topic linked to in my sig contains everything that possibly could be necessary for good comprehension of the world.
But to put it plain and simple, it's a fantasy setting with very scarce amounts of magic. The country is called Haldera, and the king has just been killed.
Anything more, read the Ewar thread!
Ok thanks ^_^ And what about the main line of RPG (or what our mission in the RPG could be)? Or it is also written in Ewar thread?
That'll be revealed once we get going, you you. -w-
NOBODY EXCEPT ME KNOWS ANYTHING >:3
That will be more interesting^^
Really interesting, and yeah I jump out from the gun without watching. Damn, I'm always get hasty when happy. Haste makes waste. Gomen. Okay, I will edit the character but for now, I'm studying the detail history of your setting. Feel like learning history, but meh. All in the name of FUN.
Hey, don't worry! I wouldn't exactly expect you to notice the small things on the first try, now would I? ^^; That's pretty much the only miss you made, too, so don't worry -w- maybe some more detail on where in haldera you come from wouldn't hurt, but that's about it.
Thought I'd get in on this. Hope my character isn't too sci-fi, but the sci-fi abilities would only be used sparingly.
NAME: Alex Sushiama
CLASS: Dimensional Drifter/Scholar
ORIGIN: The Different Dimension
AGE: Does it matter when time is an illusion, lunchtime doubly so?
APPEARANCE: Alex is tall with medium-length brown hair and glasses. He wears a peculiar type of armor underneath a torn, ratty, tan cloak. Height: 178 cm Weight: 68kg.
PERSONALITY: Intelligent and distrustful. Suspicious of anyone he doesn't trust completely. Always watching out for the next threat and analyse it. Extremely good at math.
BACKGROUND: After being abducted to a different dimensional plane, Alex was put through training in order to use the powers of the Different Dimension for fighting. Prior to translating to the Different Dimension, Alex was a math scholar who studied rigorously and had little time for much else. He applied the same disipline to his Different Dimension training. After entering the land of Quarmote, Alex was still able to utilize the techniques learned in the Different Dimension, but the abilities became harder to use.
STATS SECTION: Here you have 120 points to spend away with as you like. The base stats will be:
Bladed Weapons 15
Dimensional Dodge 10 Phase into Different Dimension to dodge attacks.
Dimensional Strike 10 Phase into Different Dimension to surprise attack or materialize weapon into opponent.
Dimension Access 10 Access the Different Dimension to store items.
NOTE: Except for Dimension Access, the Dimensional abilities are only used in emergencies, due to it looking like magic. Dimension Access used in private.
Nejin, I hope everthing is ok)) ^_^
NAME: Aureliel (Short form can be Auri or Rel)
RACE: Winged Race (it is something like the angel race. But I don't call Auri's race like that cuz in the world from which she came from there is only one God Race with different types: Winged type, Tailed type, Underwater type and so one)
CLASS: the hired shot/ narrator of folk tales
ORIGIN: The God World of Lieth.
AGE: Just give up to count when she lived in The God World. After been exiled she lost her eternal youth and started to "grow in age", but the changes in her appearance happen very slowly. So she resembles a nineteen-year-old girl.
APPEARANCE: Tall girl with short dark hair and with very light-brown eyes (this colour can resemble gold sometimes). Auri is wearing light leather armor with the holes for the wings. This holes are protected with boa which is made of light chain mail. Aureliel can take it off when she needs her wings. The boa also have a cloth hood which is in the same grey colour as the chain mail. Height: 168 cm Weight: 48kg
Edit about wings: Aureliel can hide them by taking them into the body andy pull them out if they are needed.
PERSONALITY: Auri was very disobedient at her native world. After arriving to the the land of Quarmote she became also very distrustful. But the living in the Quarmote for nearly 30 years made Auri to become more intelligent, obedient and kind but she still remained distrustful.
Likes to think over her battle tactics in details and analyze her actions in advance. Also like to tell tales and stories about her world and some other worlds in which she managed to been (Of cause it happens when smb want to listen to her stories) and to climb up the trees (professional habit)
BACKGROUND: Before telling about Auri I write some info about Lieth world in case of appearing questions.
Lieth is a world which is divided on three parts: the God World, the Mortal World and the Spirit World. In the God World lives God Race with its types that I mentioned before, in the Mortal world live Gleiva (they resemble Humans in appearance but they are much kind and like to follow the law and order) and Ingvi (Half God Race and Half Gleiva) Races. In the Spirit World lives Immortal Spirits. Ingvi, Gleiva and Gods can freely visit each others parts of the Lieth world but they can live only in that part in which they are born. Only Ingvi Race (after some years of living in each God and Mortal part) can choose in which part they want to live. But neither God nor Gleiva and Ingvi Races can visit the Spirit world before the Time comes which is different for each Race. At the close of that Time members of Ingvi, Gleiva and Gods go to visit Spirit Gates. When they enter in them they are not suppose to come back, only if The Spirits allow the Entered to reborn. Spirits also can visit all three parts of the Lieth world.
So Auri was born in the God World of Lieth and have inborn two pare of wings which helped her to improve her skills in running, jumping, dodging and of course flying. But she was very naughty girl and love to behave like a hooligan. And one day she managed to break a rune which helps to transfere Gods, Ingvi and Gleiva to the entrance of the Spirit Gates. Moreover the power of the run released the Evil Spirits which took form and shape of three other Races and start to sow Chaos. By the help of Four Races the rune was repaired but the Evil Spirits had already settled between three worlds and become hyperactive in their evil work.
The Spirits wanted to punish Aureliel and with agreement of Gods, Ingvi and Gleiva her wings was cut off and she was exiled from the Lieth to the Corridors which are used by Spirits to travel between different worlds. But before Auri left her native world Spirits wanted to grand one simple wish of her as a gift of mercy. So Auri wished to take two of magic pistols that was made for the battle against the Evil Spirits (the pistols don't require power to shoot. They use God Power instead) and the gate with the help of which she could found the bullets for her weapons.
Auri couldn't travel through Corridors for long cuz it took too much power so she found and spoke to the Keeper of Corridors and he transferred Aureliel to a random world for living (it appears to be the land of Quarmote). As a price for the transfer the Keeper took almost all of Auri's eternal youth and half of her God power.
Now Auri is living in Quarmote for already 30 years. During this time she managed to improve her skills in shooting, sneaking and hiding in long grass, bushes, tree leaves and started to work as a hired shot.
Flying 6 (the wings are in state of regrowth now. It happens cuz of that half of the God Power which is still remained. Wings are weak)
Magic Bullets 10 (Auri can use as bullets her own God Power. These bullets are more powerful than common ones and can break through the different kinds of metal. But these bullets take a lot of power for the present (it is so because of pistols that use the God Power twice in this case: for making a magic bullet and for shooting) so Auri can produce only 12 bullets (After the 12th bullet no power is left for Auri, even for surviving).
Boa with the hood
Little purses where reserve bullets are kept (fasten to the belt)
Middle haversack where the provision is kept (cuz Auri is a hired shot she travels a lot)
Ok, this is my character version II. I totally revamped the character. Hope this time everything ok, since if not, I probably going to be infected by copy paste syndrome.
Name: Ageha Seamorine
Class: Ex-Exper (Battlefield Medical Division)
DOB: 7th Month 17th day 1291 A.F.K.
Height: 175 cm
Appearance: Have short black hair (with hair style like Emiya Shirou) and tanned skin since often goes out either fishing or get some herb. Have a scar above his right eye (though rarely seen because of his hair style). Have strong leg muscle for endurance rather than speed. A little bit buff, but not usually seen since he prefer to wear full clothes and a cloak above it that cover all over his body.
Quiet, patient, understanding, always tries to keep calm and logical and kind, but he is quite a moody type, and when he is in a bad mood, he changed into cold, yet never to the point of cruel. A little bit distrustful to others but heâ€™s work on it in urge of his deceased Girlfriend saying, â€œItâ€™s hard to trust others, but isnâ€™t better to trust than to doubt?â€. Still, he keeps his head when involving trust.
Usually dislike battle, but he never back down when forced to battle. In battle, he usually support others in his past, but because of his new twist in life, he changed his tactics to use shield boomerang initially to watch itâ€™s effect to the enemy (either facing small fries or huge threat) then defending enemy assault with his shield and endurance while calculating the best counter.
The second child of three child family (with him as the second child and the only male), he has somewhat shaky childhood. His parents are a devout follower the church of Luthar and always urge of their family to follow it, yet he choose not to be a follower, rather to choose to study herbal and compounding knowledge. He also have a bad habit to run away for a while to go fishing. Because of this, he is in constant conflict with his parents. It is because of the influence of his childhood friend (and later Girlfriend) that he can keep his composure and confidence in his choice.
His childhood friend (Erica Fontaine) is only four years younger than him, yet she is a girl with strong will, strong mind and much more mature way of thinking comparing to her age even when in her childhood. Her family also a devout follower of the church of Luthar, but she is more open minded which is the reason why she never opposed Ageha choice and actually support him. She has a goal to become a Knight of the church of Luthar (Paladin) and ever since young age already training swordplay. She always drags Ageha to train with her since she said a strong mind come from a strong body. A little bit reluctant to help but to make sure he didnâ€™t hurt her (at least minimize) in training, he always trained with her bringing nothing but a shield.
He alrady quits the Exper because of an incident that twist with his and her lover life. Realizing that an former Exper most likely be hunted by his own former comrade. He sets out to Peltair.
Shield Fighting 11
Herbal / Compounding 15
Keen Sense 5
Shield Boomerang 5
Shield Guard 5
Note about skills/ability
Shield Fighting, ability to use shield as defense and offense weapon. The strength as offense weapon based on defensive capabilities and shield fighting skill
Herbal/Compounding, Knowledge and ability to identify and use natural or synthetic resources for creating medicine, antidote, poison, ailment cure, bomb, whatever (Though because of his background as battlefield medic, he is more resourceful in medicine, antidote and poison to weaken opponent (not kill though. Example sleeping potion) are staple of his inventory and smoke potion to create diversion and opening for his comrade).
Swimming, I think this one is obvious.
Cooking, also obvious
Keen sense ability to detect unknown present and trap but canâ€™t exactly determine their nature and exact place
Shield Boomerang, throw shield as a boomerang.
Shield Guard, use shield more effectively, have some chance to block an attack perfectly.
Rebuke, used in conjunction with shield guard, every successful perfect block, he will immediately bash the opponent using shield. (in other word, shield variation for counter attack)
Large shield (he carried it on his back, like qubeley and queen mantha funnel storage)
Necklace (no defense capability or any use, but this is an important item for him)
Chemical Belt (Actually a belt with a bag one of itâ€™s side specially made for containing chemical potion. Can hold seven potion. Current items in bag, 2 medicine potion, 1 antidote, 2 bomb, 2 smoke potions)
Traveling bag (Medium sized traveling bag. Current inventory, compounding set, fills up to 50% of the bag)
BTW Nejin, the background here is a shortened one. I have created a more detailed one, but wonder if this story would go along/clash with the story in your mind. Do you already dead set on the story, or there some space for revision?
BLOOD AND HELLS, DELTA IS BROKEN AND MY HUEG HANDS ARE FORCED TO USE THIS DAMN CRAPTOP UMPC FOR TYPING. THE PAIN!!!
(has now plugged in usual keybord. Rage is gone. Kthx.)
Sorry for being absent, but yeah, not much choice, now had I.
Anyways, for the charas. I'm absolutely not forcing anything on you - and for sure, your characters (and their abilities too) work well in EWAR (the Ra "magic" system is so extensively structured it's hardly worth calling magic anymore, so it pretty much can fit in anything that's physically possible, and quite a few things that's not, what we know of at least). I'm just reminding you that playing "unnatural", so to say, characters, force you to take everything out of perspective. For example, Vae's chara works fine enough, seeing as she has 30 years of Quarmote behind her - Alex's, though, will always be forced to see things out of his perspective. Different lines of thought and such from what other Halderans and so think. Not at all a barrier if you can handle it, but it requires some basic roleplaying experience. Not questioning your abilities, just reminding you.
Also remember you'll be alienated the instant you start using your powers so much that someone recognizes them as powers different than what they're familiar with. Simply put - it's high risk, and gain you can't determine beforehand. If you're ready to take it, though, take nothing from me on that, but go on with your ideas to full. Do things properly, not half-heartedly! -w-
Enough of that now, I'm not one to crack down on characters.
Now for some advisory.
Bundle your points. Personally, Sea, I wouldn't classify shieldfighting "moves" as abilities, rather bundle them together in one big skill and have it at that. Vae, same with you, those skills of yours should be bundled as well, into Acrobatics and Firearms. Way to spend your points better, since you get higher level that way -w- Also, put some extras on your Stats. That's necessary. Alex seems to be fine on that point.
Rule number one of RP's: Follow the rules as loosely as possible. And in this game, there aren't many rules except to do what you CAN do, physically...to your limit.
NOW I'M OFF TO WATCH MY NATION KICK SOME CANADIAN ASS IN HOCKEY, LAWL >:3
Added after 4 hours 58 minutes:
we lost the game
NAME: Nutritious George.
RACE: (probably) Human.
AGE: Unknown. Looks 25-ish, with white hair.
APPEARANCE: Malcontent. White hair. Evil red eyes. You'd want to stay away from this guy, this Nutritious George. And as his name states, he's freaking pumped up on grain and bread enough to slaughter an entire orchard of elves for no reason at all. He's dressed in outlandish, otherwordly clothes. Like from earth.
PERSONALITY: Quiet. Seems to have a mission that must be accomplished at all costs. Wreckless. Doesn't care about his own well-being, nor yours.
BACKGROUND: From a pile of ash and rubble that used to comprise the prison on a small, unnamed island, he appeared. Covered in the ash of the ruins, no expression on his malevolent features. The traveller that noticed him dragging a bloody knapsack down the local trade caravan's route is said to have mentioned at an offshore tavern that this man made a weird metallic clunking noise as he passed, like gears were getting stuck together. He's a freaking UFO maybe?
STRENGTH: 25. (if allowed. He's feaking psycho.)
INTELLIGENCE: 30. (if allowed, again)
OTHER STATS: 0.
PLANTING BOMBS/EXPLOSIVE EXPERTISE: 20. Quite familiar with the necessities of lantern fuel and the secret art of creating black powder to "detonate" suburban living areas and small villages. This is a weapons skill. He'll detonate you if you ask why.
TECHNOLOGY: 11. Medieval PDA? Want to install Gentoo on it? He'll probably help, but that ticking noise isn't the RTC. It's going to blow!
JUNGLE SAFARI TOUR GUIDE: 15. He can lead you where you want to go, but he won't. He won't. But, on his home planet, he probably was some kind of tour-guide android.
EQUIPMENT: A knapsack full of wonderous, undetonated fire-making junk. Barbecue coal. Flint. Lantern fuel. Black powder. Unnatural explosives from unnatural sources. Things like that.
And an earthly leaf blower with a full tank of gasoline.
His clothes are something the Terminator would wear.
He's got a gift-wrapped package in his coat pocket. It's smal, but its contents are unknown. And powerful.
First, I LOL'D, so it's allowed, naturally. -w-
Second, though, it needs some edits.
I dunno what the terminator wears. Specify clothes, kthx.
since I want to avoid BURN THE WITCH, I now pull The Albino on you. Enjoy your red eyes and NO PIGMENTS.
Your stats. Fix. You need at least one point in everything, and I unfortunately can't allow you having TWO overload stats - it's a bit too much. I'd recommend you to grab over-strength, since INT doesn't really do as much. Please down one of them to 20 or below.
There are no Other Stats, btw. -w-
Please split your stuff up into Skills and Abilities...>_<
Some of your equipment-ing. I'd rather not one of you carried round something as large and bulky as a leaf blower, really, and otherwise, remember: HALDERAN EXPERS HAVE SHIT THAT CAN FUCK YOUR SHIT UP GOOD, including Nitroglycerine compounds. En masse. So I'd rather you shift equipment to more chemical-like stuff on that front, since that's what's available in town, so to say. (or more like, in the military labs, but lol who cares)
For moar info, use EWAR thread.
Other than that, you're good!
Added after 3 minutes:
also, it's spelled Reckless. -w-;
Wow, svx, your chara is going to have his bombs blowing up in his face with the skill level of 0 for karma. Or 1, what with the minimum requirements.
As Alex says, don't underestimate Karma. >:3
I realize I've been doing way too much whining around these parts, so let's contribute some.
NAME: Tarak Mardavi
ORIGIN: Thiram, West Peltair
APPEARANCE: A very slender figure, Tarak is, as most Peltairans, quite short of build, and as most of those from the West, far more fair-skinned than their east-Peltairan countrymen - almost more so than the Halderans. He measures at 174 cm, and weighs barely 60 kilograms. His hair is reddish, for most part, and he wears it in a messy shroud around his head, with three distinctly jagged tops jutting out - one on each side, and one behind the middle of his head. They are somewhat lighter in color, red-gold shifting to orange and almost pale blond at the tips - this lends his head an appearance very much akin to that of a burning torch.
He is dressed in the Thiramin garb of the Temple Order of Haelfyre - a very wide-sleeved shirt, hanging loosely at his shoulders and revealing his collarbones, cut-off just at the ribs, baring the skin of his stomach and bellybutton. A slit garment like the lower end of a cloak is fastened on his hips, and below the loosely hanging cloth he wears thin, snug breeches. The hem and seams of the top and bottom pieces are covered in dark red fringes. The breeches are dark brown, and the top and bottom pieces are sand-colored, with the exception of the hems, that are vivid red, and the Twin Fyres, the mark of the Order, embroidered in blood-red and black on his chest. He wears plain, sturdy wooden sandals on his feet, to shield them from the scorching heat of the desert sand.
(Yes, I have drawn him. Now go away.)
BACKGROUND: Tarak has spent his entire life in the care of at least one member of both the Order and the Conglomerate. The Mardavi family controls a large number of businesses and corporate entities, and as possible heir he has been taught every piece of knowledge available in the field of economic management - but more importantly, the art of gathering intelligence - taught to him by the best scribes and spies the Conglomerate can muster. (And for that money, that's quite a lot, mind.)
On the other hand, the Order early on recongized his unique abilities and affinity for the divine - he has the power to draw the divine power of Haelfyre, at his own will - much different to the other priests, whom even the best of must actively seek guidance with their deity before such things can be acquired. Out of ancient tomes he has been given the title of Chosen Flame, but despite his unique ability, he is far from priesthood yet. Not yet wanting to abandon any of his possible roads in life, both with immense grandeur looming ahead, he has set about on a double-edged quest, with requests from both his masters. From the Thiram Chapter Head of the Order, a pilgrimage to the Main Temple in Haelsport and a visit to the High Priestess would do him great good; From the Mardavi Conglomerate High Seats, the situation in Haldera must be properly evaluated, in order to seize as much economic power as possible, while the window of opportunity is open. And such he is cast into the fray.
PERSONALITY: Quite logically, with regards to his background, Tarak is highly cautious of all things around him, and very analytical. He is curious to a fault, though, and will never give up on learning something he has sighted; despite all this, he has much qualms about using his powers, and tries to keep them hidden as much as possible. Instead he relies on the symbols and political might of the Order, and his sly tounge, to advance in his schemes and plots - and if cornered, his garments hold many surprises for any possible aggressor - most of them potentially lethal.
BASE STATS (66/120)
Class (Spy) 11 (Skills covered: Intel, Infiltration, Chemicals, etc)
Knife Fighting/Throwing 16
Net of the Order 7 - Well nestled into the plots and twistings of the Order, Tarak is as capable a player of the games of politics as any of them. As an Acolyte of the Temple Order of Haelfyre, he is authorized use of some of its facilities - no matter his origin - and he is able to gather information from sources among the initiates.
Bound to the Fyre 20 - A power unknown in nature and extent, only mentioned in ancient tomes as connected to Haelfyre, the Chosen Flame is able to tap directly into the pool of Eldra controlled by its Source. Unlike mages, who have to draw their own processed Ra and control it - much like leashing a wild animal - the Source-controlled Ra is already "tamed", and thus is very user-friendly - as well as highly potent. This makes him able to use powerful fire-based attacks of different sorts; its high potence makes it difficult to subdue, however, making lesser forms of manifestations almost impossible to attain.
Thiramin Order garments (see Appearance)
Infiltration garments (all-black shirt, breeches and veil)
10 Throwing Knives, hid in various spots
2 long black-bladed daggers, hid inside sleeves
2 bottles of Quartzwater (highly potent sleeping drug)
1 with Nitric acid
1 with Hydrochloric acid
1 with Sulfuric acid
1 empty vial for making Aqua Regia
1 large bag with Shock Powder (instant numbing/paralyzing effect on contact with skin or inhalation)
1 coating rod of Shock Powder (concentrated and formed into stiff jelly, much like glue, smeared on knives for paralyzing effect)
There we go. Took me a few hours, burn me, it did. Now ain't I proper?
Whew, this is harder than it looks. But the harder it is, the more fun.
Name: Ageha Seamorine
Class: Ex-Exper (Battlefield Medical Division)
DOB: 7th Month 17th day 1291 A.F.K.
Height: 175 cm
Shield Fighting (And all of it's techniques include shield boomerang, shield bash, rebuke, etc) 14
Class (Covered Herbal, Compounding, Cooking etc) 20
Keen Sense 5 (Ability to sense unknown presence, trap and anything weird or not normal)
Shield Field 16 (Learned by combining technique from Paladin, Shield Technique, Priest of Luthar and trained stamina and durability, He can project some kind of field around him that blocks everything except the one he wants to get in. So far, he learned it in secret and never use it whenever there's someone around since it look like magic)
Any kind of advice what to change Nejin? About the background personality and equipment , I think I don't need to change it anymore.
i go edit. :\
That's lookin' good to me, boy. Except that the "paladins" aren't called that, and they're part of the Lutharan Brotherhood. But that's minor, so don't change it. -w-;
BTW Nejin, I have this question I eager to ask. Will all of the player will become a party eventually, or will be seperate story, or even some of the players will kill each other?
All players start out in a forced party. By various circumstances. We lost way too much time getting in gear last time - I won't let that happen again.
Added after 1 minutes:
And I think we'll all have plenty of other things to think about (and kill) than your friends...If you start getting nasty I might even throw in Khuphis or something, so watch yourselves~ -w-
Why should I kill others? The more the merrier I said. And to be frank, if you look my character, he is more a defensive and a team player rather than a ruthless killer. I'm just curious since all party member come from different place, and it might be that some character culture or skill irritate other member (well, if you think deeply as the character rather than yourself, it is quite possible).
That of course is entirely true. If someone was to lurge in a Vassican character right in the midst of an asassination of a Halderan king by their agents and the like, not to mention their thousand-year old feud...you get the point.
That would be scary...
BTW, how much member we have right now?
1. Tarak Mardavi, Spy/Acolyte (Your character, all set)
2. Choco (Choco character, still in editing)
3. Alex Sushiama, Dimensional Drifter (Alex S character, looks all set)
4. Aureliel, Hired shot (Vaereth character, still in editing)
5. Ageha Seamorine, Ex-Exper (My character, looks all set)
6. Nutritious George, Terminator? (SVX character, still in editing)
Did I miss anyone?
Yeah, and with what folks the Halderans can produce...KOWAI DAMNIT~
Though, Haldera doesn't get REAL scary until some 10 years later, with...SPOILERS...and all.
Wait for it~ -w-
Wait wait wait. So the setting of our story is not on present? Then the actual age and background of our character are the one in our creation or our creation+the time in your plot? If it is, I request to make change in my char, that is, the DOB. It isn't funny to role play as a grandpa (at least for me). Don't worry, this is the last one regarding the story (though not for other field though)
No, no, no, no, no. Don't jump to conc's here, you!
EWAR, as a world, is created by me originally and mainly to host the story arcs of the Everwinter Prophecy, a fantasy epic I'm writing. The main storyline in EW Book 1 starts year 1337 - this story, however, is set 20 years earlier.
(Incidentially, Tarak Mardavi is first seen in Chapter 2 of SoM. Lulzy.)
I had router problem, so sorry to keep you waiting :) Here are updates in stats and some in inventory sections
STATS SECTION (61/120)
Class Skills (Sneaking, Hiding, Acrobatics, Athletics and etc) 15
(the wings are in state of regrowth now. It happens cuz of that half of the God Power which is still remained. Wings are weak)
Magic Bullets 18
(Auri can use as bullets her own God Power. These bullets are more powerful than common ones and can break through the different kinds of metal. But these bullets take a lot of power for the present (it is so because of pistols that use the God Power twice in this case: for making a magic bullet and for shooting) so Auri can produce only 12 bullets (After the 12th bullet no power is left for Auri, even for surviving).
Boa with the hood
Little purses where reserve bullets are kept (fasten to the belt)
Middle haversack where the provision, some lead and a little kettle (Auri is using it for melting lead for the gate) are kept (cuz Auri is a hired shot so she travels a lot)
Is it ok now?
BTW The gameplay should be very interesting I think, according to Nejin's comments about it^^ Thanks, Nej!
I see no faults here. You're good!
Okkkayy. Sorry about that. Feels like my mind was somewhere else that last time.
So, Vaereth character is set, does that mean we only need to wait choco and svx character?
That's right - for the minimum requirement at least.
Well can't wait to begin ^_^
nejin just INSISTED on fixing it :\
ORIGIN: Unknown, due to boot-to-the-head-induced amnesia.
AGE: copypasta. Doesn't seem old, but doesn't really seem young either - quite ageless, simply.
Towering over even most men at her 183 cm, Choco has an hourglass-like figure, weighing her in at 65 kg - those around her always wonder how ever she maintains it. Quite inconspicious otherwise, with average features and chest, and neutrally brown eyes and hair, but her otherwise unremarkable, darkly clothed appearance is made up for with her wildly flying gleeman's cloak, a vivid mess of colored patches in all flavors.
PERSONALITY: Lacks self-esteem, and can have mood swings turning from depressed to happy-go-lucky in mere moments. Likes music and sweets. Main source of depression is the fact that the only thing worth depicting in the world is nature and her ideal images of people - who, naturally, don't exist - ergo only the former is at all ever made anything out of.
Dislikes spiders, spicy things and uppity peasants who don't know their place. Is lazy - and good at it (somehow) - most of the time, when there is nothing to do.
BACKGROUND: First woke up in a backstreet of the slum town Sandpath Mar, west of Osinia, some 4 years ago. Her ragged head had a muddy bootprint and a good deal of bumps and blisters, and the rest of her a few blood-oozing gashes. Nothing serious, really, and whether she'd been mugged or just beaten up for some other reason, there had been nothing serious. At least, nothing that would show outward.
The problem was, she could not remember a single thing of who she was, or where she was from. She had common sense enough to sort out what'd happened, but not a single notion of why. However, instead of taking on a clichÃ© quest for her memories, she simply told himself she might as well take on a new start in life, and so she went off wandering with no particular goal or destination. Eventually she picked up crafts of music, art and other things that amuse people, and has since made her living out of it as a gleeman, bard and minstrel (the latter two, of course, only during the short, lucky times when she found herself in a lord or lady's employment).
BASE STATS (72)
Class - Gleeman: 18
Dirty Fighting: 10 (Includes ugly tricks, brawling, daggers and throwing knives)
Master of Disguise 10 - Along the road to storytelling grandeur, Choco discovered the need of acting skills. As the audiences grew more and more appreciating, she drove it further and further, mastering the art of changing - identities. (easy, since she had little of it to begin with)
Choco can change her facial features, expressions, her voice and many other bodily habits with ease. Equally adept at using disguises, be it make-up, herbs, masks or clothing - this combined makes her the perfect impostor, infiltrator and spy, should she wish it (or more like, realize her own potential).
EQUIPMENT: 50 Halderan silver marks, flashy multicolor-patch gleeman's cloak, an arsenal of throwing knives, a dagger, bedroll and extra blankets, extra set of clothes, soap, sketchbook and pencils, quill pen, ink, lantern, oil, disguise set with makeups and wigs, an old loveletter.
Sorry about that, Choco, but I think you know where I was coming from - and to - with that.
I THINK we're pretty much good now, folks. Terminator man doesn't seem to be around much, but if he comes to, plot twist and new chara GET. Anyway, I'll see to launching this ASAP.
Added after 4 minutes:
As usual, from launching, new characters and discussion goes into the Outgame/EWAR thread (http://ostan-collections.net/topic-1038.html).
If anyone has any questions about the world and its structure, I'll be more than happy to give you an answer (or create one) there.
*snoozel till gamey-wame starts*
I'm coding up our launching solution, folks. Give me a few minutes to thread these things out, and we'll be in the sky before you can say 'cloud'.
Added after 1 hours 39 minutes:
::UNIVERSAL NC-IC CONSOLE
::INPUT COMMAND: "RP MODE=TRUE"
::INPUT COMMAND: "INITIALIZE_RIFT=TRUE; PORT=13"
::ATTEMTING TO CONNECT TO RIFTSPACE ID NEON-13...
::CONNECTION REFUSED: UNABLE TO CONNECT THROUGH TEMPORARY LINKAGE SYSTEMS.
::INPUT COMMAND: "LOCATE?&TIMPANI=TRUE; PORT=13"
::LOCALIZATION OF "TIMPANI" COMPLETE.
::ESTABLISHING RIFTSPACE CONNECTION TO "TIMPANI" ON PORT 13...
::CONNECTION TO "TIMPANI" ESTABLISHED. STABILIZING...
.GRAYEND DUALOCK RIFT IS STABLE, CHANNEL ESTABLISHED.
..BEGINNING PROCESSING OF DESIGNATED UNITS FOR TRANSFER.
...PROCESSING COMPLETE. TRANSFER INITIATED.
....WARNING: "SLITHER" TYPE DATA DETECTED. TRANSFER LINK MAY BE ENDANGERED.
.....ESTABLISHING TRILOCK RIFT STRUCTURE.
......WARNING: LINK DISRUPTED DUE TO PRESENCE OF "SLITHER" TYPE DATA IN RIFTSPACE. DUALOCK RIFT DESTABILIZED. COLLAPSE IMMINENT.
.......TRANSFER OF UNITS ABORTED. LINK CONTENT: 100% "SLITHER" TYPE DATA. RIFTSPACE ENTRY COLLAPSED. HOSTILE ENTITIES DETECTED WITHIN AFTERSHOCK PERIMETERS. DISCONNECTING LINK TO "TIMPANI".
---ACCESS DENIED - REASON: CONFLICT---
Ever since the very beginning, man was a wanderer...
The clock ticked. A good road to walk... Its hand moved sluggedly, as if bound down by ropes unseen. All sorts of people stop by... a rest... a meal... a glass... The sergeant frowned deeply. Water was hard to come by now. Simply put to the torch ... burnt down... His thoughts found him contemplating the building he stood in - not a minute later their arrival, or it too would have burnt down to ash and smoke only. Some... remained ever since the very beginning... as old... even older than... they stand...
The sergeant grunted, threw the burnt book crashing into the wall, the last strands of paper tearing and falling apart, scattering its ashen remains in the air, still breaking further as it fell to the ground, until nothing but fine powder was left to rain down, spreading across the floor.
The Vassican soldier was not in a good mood. The team assigned to the capital had done their work well, and the king was gone - however, the nation was all but wrapped in chaos for it. That had those bloody Guardsmen occupied, of course, but in so many other ways, this total disorder was even worse than their presence would have been. At least, then, he knew some of what his team had to face - now, nothing could be sure, anywhere.
The house stood on the top of Mount BehegÃºr, a distance west of Alcir and its garrisons. The Slohtfyel mountain base was almost frighteningly close, considering their business here, but it was also just that that made their presence so easily hidden. Nowhere better to be than right under the nose of a man gazing off in the distance.
The shack held his team - a squadron of twenty elite agents of the Vassican army - and some thirty or forty men and women, "rescued" off the chaotic roads and cities. They had been told they could escape the chaos here, and find some peace and rest. He smiled smugly at the thought. Oh, they'll find rest, for sure. Lots of it. Endless rest.
Their corpses were to be put in places where they would create panic, molested and torn in the most terrifying ways possible, furthering the chaos as much as they could. Eventually chaos would overcome what little order was left in the hands of the Halderans, and then the main force would roll in as storms over desert. Soon, these fools will regret ever to have made us enemies. To ever have been born as a nation at all.
Just some half hour away, one of the agents was in trouble. His team of five had been leading the last pack towards the "safehouse". While crossing the wailing windgusts over the Beghiani Overpass, though, they had stumbled across the unfortunate event of a loose rock triggering many others and many others at that, causing a storm of a landslide down the side of the narrow path between BehegÃºr and Slohtfyel. The wind wailed as hard as ever, but one of the agents had still managed to let out a cry and a curse loud enough for one of the Halderans to hear. And apparently the man had been knowledgeable enough to recognize it as Vassican - and quick enough to understand the meaning of Vassicans in hostile territory. The howl of "VASSICANS!" had needed little else to it - and these folks didn't seem to be any ragtag bunch of people. He was sure the fellow with the shield was a military, or something like it, at least; and a few of the others were just as skilled with whatever weaponry they wielded.
He and the others were just fleeing all for they could run, now. Little else mattered. He mustn't let them spoil the plan they'd all worked so hard for - and what more, many other similar variants over the nation, by other teams, could be threatened as well, if they were discovered. They had to succeed.
A flame-like head rushed by, quickly followed by a shape in a swirling, multicolored cloak. A tattered tan cloak, followed by clinking chainmail and leather. The man with the shield ushered them on, with heated bellows and battlecries. Behind them scurried a ragtag band of refugees and brigands, some ten men in baggy clothing and brandishing whatever they found for weapons. Nevertheless, the enemy was in their sight. They had to hunt them down, for the peace of their souls and minds.
The stage has been set, and the curtain is drawn. Let our story begin.
[attachment deleted by admin]
Tarak frowned, annoyed at the situation. He didn't have much personal attachment to any of this, but Vassicans always seemed to make a mess of anything they were involved with.
And at this distance, we won't be able to stop them from getting away and losing us - that way we'll lose wherever they're running to, as well. Why do I always have to do this?[/color]
With a whisper of an incantation, uttering the bindname as silently as he could, imagining a cloud of melt-hot mist before the fleeing Vassicans as he readied for the surge.
The Ra flowed into him, rolling unto his soul as waves of molten iron. He staggered, trying to keep himself running while ushering it forward in the shape he had visualized, urging it away from himself, to rid himself of the pain.
For an instant, he could see arm-thick serpents of reddish haze, streaming forward at unimaginable speed - the image vanishing together with the pain as the last of the Eldra escaped his body.
Screams arose among the Vassicans. The one farthest ahead hadn't quite caught on fire, but the overheated water-laden mist had his skin boiling. Unable to stand the insane heat, he dashed aside in vain hope - and tumbled off the razor edge of the Beghiani Overpass. His bones crunching and his flesh turning to splatter on the bottom of the mountain a near kilometer below; none of it was audible on the wind-laden ridge. The mist wouldn't stay too long, but long enough force the fleeing Vassicans to stop, to make a stand.
Blades were bared among the four remaining agents; they weren't going down on their own. As the rag-clad men came asight of the hanging cloud of white-hot mist, they lost what little courage they'd had. With panicking yelps and shouts of "Witchcraft! Run!" they dashed back the way they'd come, hoping nothing else was going to come that way in the following few days.
Tarak's frown deepened. Very, very annoying.[/color]
(OOC: With that said, let's keep things short. Sometimes a little narration is necessary, but that's that for now.
Also, decide on a [color=]color[/color] for your character to use when speaking and/or thinking, to indicate that you're not just describing things. GLHF!)
Added after 17 minutes:
(OOC: Also, I made you MSPaint map. Check post above.)
Alex looked around himself and sighed. This was not what he had expected when he came to this plane no more than a month earlier. He had come to help this world, and now he was involved with crushing a revolution.
Well, at least this isn't boring.
As the cry of "VASSICANS" rang through the air, Alex started to focus on the place where the enemy was and prepared to strike from the Different Dimension.
Others in this group appear to have powers. It won't cause too many waves if I use my abilities.
Before he could strike, the fiery-headed member of their party sent arrows of fire at the enemy party, sending them scattering. With the sight of magic, the rest of the vigilantes they had recruited scattered as well.
In the chaos, Alex took out his chain-blade and focused, whipping the chain into the dimensional void created in front of him. The chain whipped out randomly into the confused Vassicans, inflicting heavy damage.
I hope this is crippling their force. I can't see through this mist to analyze the battle.
choco stood quietly behind one of the few trees in this wastelandish landscape, watching, filled to the brim with intrigue. she thought to herself, 'gawd, whatever that guy's doing, i'm keeping out of it! why today of all days did i just HAVE to cross to slohtfyel?? *sigh* maybe if i just wait it out they'll be gone in a few hours....'. she did her absolute best to hold perfectly still, as not to be noticed and dragged into the fray.
(OOC: Choco was supposed to be in the party, and those "arrows" were afterimages of Eldra, the flow of the magic power itself, invisible to anyone not connected to the Flow, but oh well. There are always excuses for things.
Also, choco: Thoughts in italics.)
As always after using his powers, Tarak was quite numb and weary, but he still had energy enough to be startled when the man in the tattered cloak whipped out some sort of chain from nowhere; threw it, and it suddenly stretching across the distance between. It looked extremely peculiar, as if someone had put one of those strangely shaped mirrors in front of it all.
The chain's tip whipped right through one of the Vassicans, tearing him in two; two others were hit by the stretched-out chain itself, sending them flying over the edge as if thrown by a giant.
As Tarak saw the now lone Vassican agent stand in panic, trapped between burning death and hael knows what else, his frown deepened yet again, almost halfway to a scowl. That guy's going to get himself killed one way or another if we wait another second.[/color] He raised a weary arm - its motion considerably slowed - and let his voice out. "Capture him! Don't let him get away!"
As he started his legs again, weary to the bone, he prayed that the man would not simply run into his own doom before they could catch him.
(ooc: >:\ meeeh.....stop sweating the f-ing details! meat necklace!)
choco stared on. ' i can't just let them be, i need to go! and that magicial girl/guy/whatever looks drained......i'm gonna kick myself for this later....... choco proceeded to pick up a stone and throw it at the head of the nearest vassican. 'there! hopefully that'll help SOME........i should be getting something for this! >:'[ [/color]
Occupying one of the trees, which was the nearest to the battle-field, Airu was sitting unnoticeable for the Vassicans and trying to shoot down as many of them as she could and at the same time counting the remaining after each shot bullets.
â€œ136â€¦135â€¦134â€¦Damn mist, I canâ€™t even take an aim properlyâ€¦130â€¦129â€¦â€
But the counting was interrupted by the sight of one of the Vassican agents trapped in the middle of the hell caused by the battle and the magic mist. The agent stranded in this bloody mess with an air of abstraction. But after some seconds the panic appeared on this face.
â€œWhat the hell his is doing??â€
And at the same moment when with this thought appeared in her mind she heard Trakarâ€™s yell:
"Capture him! Don't let him get away!"
There wasnâ€™t need to repeat it twice. Without taking of the boa she pulled her wings out of her body and flied off the tree to capture the vassican before the death take him. Auri acted quickly: grabbing the men across his trunk she flied in the mist low enough to remain unnoticeable to the other vassicans although the magic of the mist burned her skin and wingâ€™s feathers. The man was astonished and kept silence before they landed behind huge boulders located at some distance from the battle.
â€œDemon!!â€ â€" cried the agent
She shoot at his armsâ€™ and legsâ€™ gristles. The man cried in pain and his eyes stared in panic to seach for the blood on his clothes but it didnâ€™t appear.
â€œThese wounds will keep you from running away. Donâ€™t move, it will only cause the pain,â€ â€" Auri turned her back to the vassican. â€" â€œAnd say THANKS to me that I didnâ€™t kill you for seeing THESE THINGSâ€
After that she examined her burnt feathers ("Damn it, it will take for about 3-4 days to grow the new ones!") and then made her wings to disappear. Only after this Auri joined the battle again.
(occ: the speech of the NPC i will colour with brown.")
Have been in some fight where witchcraft and magic involved, he already used too it since he can sense it (thought not see it)
Seeing the mist have stopped the battle, Ageha thinks for a while after seeing the enemy runs and some of the burnt corpse.
So, Iâ€™m back to the battlefield. How Ironic
His anger suddenly rises when he thought he finally confront VASSICANS troops. He remember how because of their act, his lover lost her life in the turmoil, how they completely ruin his life.
"Capture him! Don't let him get away!"
Tarak's shout return him to his sense.
"FOCUS!! " He said to himself. Now is not the time to be lost in thought or lose composure.
Quickly considering why the VASSICANS troops are here, very close to the base, he tighten his grip over the shield handle. This is not over yet. They must be up to something if they are very near an enemy base. For now, he know he have to chase that agent. Even if he don't know what will wait for him. He take the battle stance and charge ahead.
I'm actually worried how tarak look worn out, but I can only go forward to protect and support others...I hope tarak and the others are all right
As the ex-military rushed into the battle, Alex's chain barely missed impaling him.
This isn't good. As long as members of our party are fighting on the front lines, I can't use my chain or I'll hurt them as well.
Sighing, Alex coiled his chain and drew his sword. Focusing, he stepped through the Different Dimension and materialized in the middle of the battle, stabbing the Vassican that he had just stepped in front of. As his adversary dropped to the ground coughing blood, Alex continued to fight, dodging the attacks directed at him.
Desperately trying to shake off the aftershocks, Tarak shook up a knife in each hand, and slashed at his forearm lightly. Focusing on his bodily pain, he lunged himself towards the Vassicans' uncovered left flank, took aim, and let fly a pair of knives, sinking them deeply in the necks of one Vassican each. Seven to go.[/color] Patches of haze flew through his vision, and he shook his head. Now is not the time to faint, damn you![/color] Willing them away, he flashed his long daggers out of their sheathes inside his sleeves, desperately blocking the sword of the soldier coming at him with both blades.
And again Auri climbed on the tree from which she could shoot down unnoticeably the vassicans and keep her eye on the prisoner. She believed that even with his legs and arms injured the man could make a try to escape.
Hiding among the leaves she tried to take an aim, but the damn mist became denser and denser after each shot. It annoyed Auri and made her to miss the marks. However some of her efforts had a success: she injured the arm of one of the vassicans and shoot down his companion, who was fighting nearby. But after these two shots it was clear that the further firing would become only the waste of time and bullets. So she started to watch the prisoner, who couldnâ€™t even move his hear without the tears of pain.
But after some minutes of the watch Auriâ€™s eyes caught the sight of two vassicans trying to escape the battle-field.
â€œRunning away, are we?â€
But when she almost took the aim of the nearest fugitive, the men scattered in all directions. The fired bullet only hit the ground.
Auriâ€™s eyes moved to the earlier aimed vassican. The man was already far away from the place, where the hole caused by the bullet appeared. She took the aim once more and after a second the vassican fell on the ground with the deathly wound in this back.
But when she turned her head after this successful shot to the prisoner, Auri saw the other vassican trying to drag the captured man away from the boulders.
â€œOh no, you wonâ€™t!â€
Auri shot once more and the last vassican fell near the prisoner with his face down to the ground.
â€œBetter watch him properlyâ€¦I thought nobody saw me, when I kidnapped himâ€¦â€, - she thought dragging the crying prisoner behind the boulders again after climbing down the tree.
After hiding the man better then the last time Auri continued her watch near the boulders.
Barely evading a somewhat chainlike, he realize this mist isn't going to get him anywhere chasing the enemy. He isn't sure if his party member can sense him.
I better get out from this mist first. Friendly casualty is the worst and we definitely don't need it.
Seconds later, Ageha hears the gunshot sound getting less frequent.
Is she all right?
Finally he manages to get out from the mist, just to find there are three vassicans soldier in front of him.
One soldier quickly swing his sword, but he manage to deflect it with the shield and quickly using his shield as a gauntlet, he punch the soldier abdomen. He quickly pass out.
"Damn you, you witchcraft user" yells the other soldier.
They are afraid and now they are desperate
He quickly engage the other two. One soldier swing sideways while the other swing vertically. Unfazed, he deflect the sideways sword and using the momentum from the swing he punch the others in the face. Using his last position he quickly tackle the others and knock him unconscious.
After make sure all three of them are passed out, he take a quick glance at mount behegur.
Looks like there are more people. Are they reinforcement? Eitherway, I'm in enemy territory. I better wait here. Going too far alone is too risky. Going back is even riskier since the others could misidentify as enemy. At least using the geography here, enemy can only come from two side. The front, mount behegur or the back, from the mist where the others are fighting. Everyone, be safe
Then he notice there's someone from the mist coming.
Tarak staggered backwards from the force of the blow, but kept the block in place. In a swift move, he shifted his weight downward and took a small cross-step forward; converting the man's strength to rotation of his own body, he let his arms twist freely as he spun, kicking away the man's legs; then, with a lightning-fast twist that sent his leg up in a swift flip-kick upward, he sent the man's body flying over him. As the pressure from the sword vanished, he drew the daggers up in a sweeping motion, their blades raking through the body of the Vassican, face first, tearing deep gashes in him. As the man landed on the ground with a wet thud, he pounced on him, thrusting both daggers through his neck. Wet, ragged wheezes sounded as the the last flickers of life were burnt out, and then the man was no more.
(Remember, kids: There is no such thing as too much detail when you kill someone. >:3)
Around him, the last scraps of battle was dying away. The shieldbearer had bashed down the last assailants around him, and the last battlecries had turned into panting breaths - from the victors - and ragged wheezes - from the dying and wounded. Tarak wiped the blood off his daggers with the cloak of the man he'd just felled, located the ones he'd felled earlier and retrieved his knives from their corpses, and looked around. The mist ahead was almost cleared entirely, and the heat was gone - only a light fog, and some singed patterns on the bedrock, was left to remind them of what'd been there just a few minutes ago. His - comrades? - were clearing up what they had left of traces of the battle. Seems we're done here, huh.[/color]
He looked at the ground. It seemed a bit too far away from his eyes. Blinking, he gazed at his surroundings. Something wasn't right here. He blinked again. It was quite fuzzy, when he though about it. "Is everyone...alright...?"
His sense of balance was so off, that he barely felt himself topple as he fell over and the light took him.
at this point the battle was over. 'hmm, i didn't do much.....well, i tried! and i'm not dead! yay! onward to slohtfyel!' she tiptoed as quiet as possible from behind the tree and began to search the corpses for loot, ignoring the odd stares from the other people around. "damn....nothing."
What's wrong with him?
Alex asked the question after the flame headed magician in their party fainted. Having no knowledge of the exact way magic worked on this world, Alex was confused. Sure, it was an effort to transcend this plane and use his powers, but it didn't really cost any energy.
Giving an odd look to the person in the patchwork cloak searching the dead soldiers, Alex analyzed the situation.
Those soldiers made quite a bit of noise when the steam hit them, and those projectile weapons that the bird-woman has were quite loud as well. What are the chances we were heard and reinforcements are on their way? We wouldn't want to be attacked while one of our party is unconscious.
The watchers viewed the aftermath of the battle with neutral faces.
"Is it wise, what you have been instructed? Yorm."
The one who had been spoken to remained silent. The third watcher took up the question. "You very well know it is necessary. However his orders came to him, and whoever gave them; this is something we cannot allow to happen, to exist. Not here."
The watcher who had spoken first sighed, and shook her head. "However, if we are to do this properly, our little boy isn't allowed to just lie there sleeping, now is he. Niara?"
The two other watchers nodded in unison, and one of them raised a finger, letting the Ra flow, hidden to all but their own eyes.
Tarak's body was the first to awaken; his mind followed suit a few seconds later. Moving as if strings were attached to his limbs, he stood up and opened his eyes before he was even conscious. As the fog lifted from his mind's eye, confusion covered it in another yet again. Surely, I should've been out for longer than this.
Something nagged at his mind, a need of something to be done. He didn't know where it came from, just that it was very important. He - and these people - must get to the Vassican hideout. Why do I have to help the Halderans in the first place? The question hung in the air, but he didn't care answering it. It could be done later; fulfilling his task was more important. For now.
He threw a look around himself, and focused on the people around him. "Let's move on. It's just a bit further ahead."
His movements weren't as stiff anymore, but he was still just as confused, if not more. Why am I doing this, anyway?
The question was once more left unanswered, with only the wind to blow it away as he started walking with unsure steps.
Choco stood, finding nothing on the soldiers. "hmmm, nothing.......wait! that magical girl's asleep! i can search him! ^^" with a rather sly look in her eye, choco tiptoed over to the sorcerer, giving an odd glare back to the tall hobo-esque man who was eyeing her suspiciously. she continued on to the unconcious fellow and searched him.....and found......nothing! "DAMMIT!!" choco gave a slight pout and rose again, proceding to walk off in the direction she was originally heading, stopping to kick a vassican in the face every few paces or so.
The mist have died down. The person coming from the mist are the flame headed mage, followed by the glass wearing swordman and the eccentric cloak wearer. A little bit later, he can see the female gunner threathening a wounded soldier with her gun.
Looks like they are fine
But he realized that the flame headed walks a little bit lethargic. Though he sees no visible wound on him, he assume that the act of using the magic might have drained him. He open the small bag on his belt, and take a vial of medicine potion.
"Take this" He offered the vial to the read head
"This is a medicine potion. By no means an elixir, but it will revitalize your body and ease any pain. But it won't cure serious wounds. If we must go on without resting, take this potion."
Even if you don't take the potion, I'll keep a close eye on you. I won't let anything like in the past happen again
The sound of battle began to fade awayâ€¦Is it over?
Aureliel peered from behind the boulder to check the going of the battle once more. The sounds of knocked together steel blades and battle cries were almost gone and the mist seemed to get thin which made no mistakes of the fightâ€™s ending.
â€œSoooâ€¦.â€, - drawled Auri, - â€œWhat am I supposed to do with you?â€
The shot looked at her prisoner. The man started because of her words and fear appeared on his deathly white face. He swallowed and started to speak with faltering voice.
â€œIâ€¦I wonâ€™t tell you a word, Demon! You heard me, not a word!â€
â€œYou will never tell a word to somebody if you call me again like this!!â€
Her fingers which were still near the pistols began to move intently and the vassican felt silent immediately.
â€œAnd, by the wayâ€, - Auri continued after the shot pause - â€œIt isnâ€™t me who wants your words. Iâ€™m just a mercenary.â€
The last words were told in such an ordinary ton that the vassican just looked at Auri with a faraway look and then drooped down in a doomed silence.
Auri looked again in the direction of the battle-field. The magic mist had completely vanished and there were no battle sounds, so she decided that it was time to return to her mates. But there was a little problemâ€¦
Auri looked at her prisoner again. The man was rather thin, had medium height and besides that he wasnâ€™t wearing a heavy armor. But in spite of all of these the girls from this world canâ€™t carry a person like this vassican freely on her back. The scene like that could be too suspicious.
â€œWell I don't care muchâ€¦â€
After some moments Auri with the vassican on her back was at the place of battle-field. She started to look around for her mates and then saw Ageha giving something like medicine to Trakar who wasnâ€™t seemed quite well.
Is he hurt?
She came to Ageha and sad
"Can you give this vassican some medicine too?" - she asked - "I injured him to prevent him from running away. The wound are not the bloody ones but they hurt extremely. We need this man much and I donâ€™t want his death because of my fault.â€
And then Auri spoke to Trakar
â€œAre you alright? This magic takes a lot of energy.â€
Tarak eyed the shieldbearer suspiciously, then let his cocked eyebrows fall. Nodding to the man, he grasped the vial, and gulped down the grayish liquid quickly. A sensation of burning cold spread through his chest and body, numbing the pain instantly. Highly potent Quartzwater draught, then. [/color]He did have insight in the lesser workings - and products - of the Halderan military machine, and this was one of its many products. How did this man come over it, though? It's not available on the market - not near easily enough - and only the army Expers know the makings of it. Ex-military?[/color]
A push from his subconscious shoved the thought aside, putting the task at hand at higher priority. He shook his head, and his body followed with a massive shiver. Then he nodded to the shieldbearer.
"We must get going. The situation is bad enough as it is without us slacking off here. Let's move, folks!"
Waiting until his companions had started to trod forward on their own without his ushering, he dropped back to the - Gunslinger? What's that? [/color]- and put a hand on the prisoner. An urge from inside left uncontrolled, and Eldra flowed into his soul once more. Not nearly as much, just a flicker - but its power streamed into the man's body as it flowed. The Vassican's eyes widened as he realized what was happening; he almost had time to utter a high-pitched scream before his entire frame turned into a smoking cloud of white ash, swiftly carried away by the wind.
He turned his eyes to the woman, who was looking quite dumbstruck. "We have no need of him. He would slow us down. Come."
With those words he did a face-heel-turn and let his steps carry him towards the rest of the party.
she turned to look back at the battlefield. she cocked her head to the side when she saw that fire-head was back up and running. i REEEEEEALLLLY hope he didn't notice me searching him......
turning back around, choco continued on her way.
Decided that taking prisoner only slowing the progress, he decide to tie up the three unconscious soldier
Let the one from the military base take care of them
Passing by the dumbstruck female gunner, he speak softly so only he and her can hear him
"Though personally I don't agree with killing prisoner, this is a battlefield and we need to finish our task quickly. And looks like you have some burn wound. If you feel pain, you can take my potion." He passed her a medicine potion
There's one medicine potion left, I better save it for emergency
He approach the three unconscious soldier, quickly tied them up then he follow the red head mage again while also noticing the glass wearing swordman seem to be in deep thought.
"Something bugging your mind?"
"hmm.....the tan one has healing prowess! he and the red haired one will be useful.....must keep them close..." using one of the few assets she had, choco looked back at the pair, gave a warm smile, and nodded her head to follow. "hope that worked.....cause if not......i'm screwed till i get there."
The question from the shield-bearing man broke Alex's train of thought.
"I'm pretty sure that that battle alerted any Vassicans in the area. In short, we must quickly depart if we do not wish to engage in any more combat."
With that, Alex started following the strangely cloaked person who had been searching the bodies of the dead soldiers.
If we were heard, they will be sure to send a larger force in pursuit of us. If we do not leave soon we are sure to be in peril.
she looked back again to see there was another following her. she gave a confused look, shrugged, and kept going.
"eh, the more there is, the less i get killed."